![]() Given the immense damage of standard Stickybombs, the Sticky Jumper is generally not as useful in serious combat. There is no achievement milestone for the Sticky Jumper. The weapon fires rounded Stickybombs without any spikes. It is similar in shape to the Stickybomb Launcher, but with an orange-and-white painted drum magazine, a triangular sign depicting a silhouette of a sticky jumping Demoman, and a flared muzzle. However, it requires 200 Sticky Jumpers in order to make a Collectors Sticky Jumper. The Sticky Jumper is a secondary weapon for the Demoman. If you look at this spreadsheet, just try the maps that have a type of D and a demo tier of 1 or 2. Some maps to start you off might be jumpsteak, jumpzero, or jumpamazon. While your Stickybombs are harmless, you still have your Grenade Launcher and wide selection of melee weapons for reliable damage. Sticky Jumper: Recommended for beginners, its a good set of training wheels for complete beginners. You can obtain the Sticky Jumper via random drops, crafting, trading or using a Chremistry Set to get a Collectors Sticky Jumper. With soldier maps you can just double sticky most of the jumps. Without healing, you can make multiple Sticky jumps to rapidly cover massive distances for a particularly reckless playstyle. While the Sticky Jumper is equipped, all self-damage that would be taken from your own Stickybombs is nullified. While the Sticky Jumper is intended for harmless Sticky jumping practice, one of the main factors that restricts your Sticky jumping when using the standard Stickybomb Launcher is the high self-damage. Intro TF2: Sticky Jumping Tutorial Nate Fox 198K subscribers Subscribe 14K 764K views 7 years ago TF2 Tutorials Sobriety not guaranteed. Players equipped with this weapon are unable to carry the intelligence in Capture the Flag or the Australium briefcase in Special Delivery. Ive topscored by spamming with Scottish Resistance. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. My bad for not noticing it’s stats had been changed from the spam fest it used to be, but looking at its new stats I’ll maintain it is the worst sticky launcher, even if only because the other two real ones are so much better and versatile in 99 of cases. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use. ![]() The idea was that you can just practice your sticky jumping without worrying about blowing yourself up. comment sorted by Best Top New Controversial Q&A Add a Comment AutoModerator Additional comment actions. The Sticky Jumper is a Sticky Bomb launcher primary for the Demoman that shoots bombs that deal no damage, but all of the knockback of a normal sticky bomb. Welcome back to Weapon of the Week, today is the Sticky Jumper,Īs a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb (But dealing no knockback at all to enemies), allowing players to freely practice sticky jumping techniques. Go to tf2 r/tf2 by AndrewDead i made a tiny little sticky jumper out of clay.
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